Blog
Keeping Your Support Functions as Allies, Not Antagonists: Why Legal, HR, and IT Should Empower Your Game Studio
One of the more interesting patterns I have observed throughout my career is that people rarely talk about support functions until something has gone wrong. Designers discuss game mechanics, producers debate schedules, engineers focus
Logic 101: How Game Development Leaders Can Make Better Decisions Through Structured Thinking
On this week’s YouTube episode of Press Start Leadership Podcast, we discuss:
Logic 101: How Game Development Leaders Can Make Better Decisions Through Structured Thinking
From Prototype to Production: Why Most Good Ideas Break When Scaling Up
There are few moments in game development that are more exciting than when a prototype finally starts to work. After weeks or months of experimentation, the mechanics begin to feel satisfying, the controls become intuitive, and players
What NOT to Do When Trying to Inspire Your Game Studio: Leadership Mistakes That Destroy Trust Instead of Rebuilding It
Every game studio goes through difficult periods.
Networking with Purpose: How to Network as a Leader in the Video Game Industry by Helping Others First
There are few words in our industry that make people more uncomfortable than networking.
Oops, I Did It Again! Why Celebrating Failures Makes Better Games
On this week’s YouTube episode of Press Start Leadership Podcast, we discuss:
Oops, I Did It Again! Why Celebrating Failures Makes Better Games
The Five Most Powerful Words You Can Say as a Leader in the Video Game Industry: “How Can I Help You?”
One of the biggest misconceptions people have about leadership is that becoming a leader means becoming the person with all the answers. It is an easy assumption to make because many organizations unintentionally reinforce it.
Finding Your Guide: How Industry Mentors Transform Video Game Leadership
On this week’s YouTube episode of Press Start Leadership Podcast, we discuss:
Finding Your Guide: How Industry Mentors Transform Video Game Leadership
How to Build a Game Studio Repository That Actually Works
On this week’s YouTube episode of Press Start Leadership Podcast, we discuss:
How to Build a Game Studio Repository That Actually Works
Lowering Your Expectations Without Lowering Your Passion: Leading Through a Slower Game Industry
Over the past few years, I have found myself having the same conversation with studio founders, creative directors, producers, and independent developers across multiple countries and at countless industry events. Whether the discussion
Motivating Teams Through Rough Times: Being Honest Without Killing the Spirit of Your Game Studio
One of the easiest things to do in game development is come up with exciting ideas. Most teams are not short on creativity. Designers, creative directors, engineers, artists, and even stakeholders regularly generate mechanics,
Designing for Production Reality: Why Great Ideas Fail Without Execution Awareness
One of the easiest things to do in game development is come up with exciting ideas. Most teams are not short on creativity. Designers, creative directors, engineers, artists, and even stakeholders regularly generate mechanics,







