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Why Great Game Leaders Don’t Give Up on Their Dreams

Why Great Game Leaders Don’t Give Up on Their Dreams

When you first decide to lead in the video game industry, whether that means founding a studio, building a team, or chasing a long held creative vision, there is usually a quiet assumption in the background.
If I work hard enough,

Scope Is a Leadership Decision, Not a Production Problem

Scope Is a Leadership Decision, Not a Production Problem

In the video game industry, scope is one of the most common sources of frustration. Projects run long. Features creep in quietly. Timelines slip. Budgets stretch. And when things finally start to feel out of control, the conversation almost always lands in the same place.

What Great Game Leaders Do When They Don’t Have the Answer

What Great Game Leaders Do When They Don’t Have the Answer

One of the most persistent myths about leadership is that leaders are supposed to have answers. Not just some answers. All of them. Quickly. Confidently. Preferably in a way that reassures everyone in the room. This myth is especially strong in the video game industry.

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